We're a remote-first crew of kind builders, accessibility experts, and multi-talented makers. We value autonomy, trust, and transparency in how we work.LEARN MORE
We're committed to creating a diverse culture of trust, impact, and autonomy.
Everyone who works on our games gets a percentage of game revenue.
1% of our revenue goes directly to critically impactful organizations.
We're a fully-remote team, built on a foundation of trust, accountability, and talent.
Transparency is really important to us, so we wanted to outline our efficient interview process out in the open.
We'll take a thorough look at what you include in your application. This ideally includes looking at past work.
For those with a clear and demonstrable history of past work, we do not require a skills test.
If everything you sent over looks good, we'll schedule a video call to get to know you better.
Being a remote-first studio, we're happy to be very flexible with the timing of the scheduled video call.
Finally, If we're confident you'd be a fit after a review, we'll make you a great offer to come aboard.
All positions at Good Trouble, even contractor positions, include revenue share for the projects you work on.
We're always looking for talented folks, with life experiences as diverse as their skillsets, to make incredible games with.
If we don't have the right open position listed here! Feel free to contact us any time to say hi!